![]() ![]() ![]() IE, Press 'Ctrl+2' to set a control group for the six hundred air fabbers you built. In a game, assign control groups when you have units selected with the numerical keys (0-9) and Ctrl. Manage your armies with all ten control groups Saving before the smashing happens should allow you to reload and smash the same planets and have it count towards this achievement. Then play pool with planets, and repeat until this unlocks. Set up other starting planets with enemies on. Build a planet which you start on with a couple of moons (set them to only need one Halley in the editor, and to not be starting planets). Do this five times to planetoids occupied by the enemy.Īgain, this can be more easily done with custom made systems. Moons and Asteroid in the game can have Halleys built on them and then be steered into other planetoids, destroying both bodies. Saving before killing the commander should allow you to reload and kill off the commander again, with it counting toward this achievement every time. Warning: installing a community mod to unlock all Galactic War loadouts as I recommend may interfere with unlocking Technophile. You just need to find the enemy and your commander can easily kill them. Use the factory to build fabbers, use the fabbers to build radars. Build a single factory at the start of each game, and then go looking for the enemy. Once you have this loadout on Galactic War, acquire bot/vehicle/air tech from empty systems and invade systems with one planet. ![]() You can unlock all Galactic War loadouts by installing a mod from the in-game community mod browser. This loadout improves your commander's movement speed, health and damage output. ![]() The easiest way to accomplish this is to start a new game on Galactic War and use the bottom right loadout, Bionic Augmentation Commander Of Networking (BACON). Kill a commander within five minutes, five times Saving before annhilasing a planet should allow you to reload and blast the same planet again with it repeatedly counting towards this achievement. You can create a custom system with several planets and a metal planet, and start yourself on the metal planet with several other commanders starting off-world. Requires a planet with water.ĭestroy five enemy planets with annihilasesĭo as for Fully Operational, but five times against planetoids occupied by the enemy. Simply build a vehicle factory, a bot factory, an air factory, an orbital launcher and a naval factory. Use advanced fabricator units to build five Catalysts on the shooty end, and when prompted destory any other planetoid in the system.Įasily done in a skirmish where all factories are available from the start. Play on a skirmish map with a metal planet, or find a system with a metal planet in Galactic War. Play on easy and follow the method for ruthless if necessary. Limit the number of metal extractors and power plants you build, you need to avoid having an excess of both resources. If you want to speed up the process, you can use tiny galaxies on easy to get through it quicker, but it took maybe 12-14 wars to get them all in my game.Use more than 95% of the metal and energy you produce in a match Then maybe a 1/3 chance of getting the loadout instead of a choice of tech. You have a 50/50 shot of the faction leader being the right one - one of them will never drop a loadout. If you want to get them legitimately, it really does come down to chance and repitition. If it isn't chance that determines when you get a loadout-giving system, then what is? It seems a little too tedious to go for it over and over again, with minimal returns, but I also think I once saw that there's a dev console command that grants all of them to you at once if it's there, what is it? If not, do you have any suggestions for getting them other than "keep playing over and over"? Originally posted by David Allen:It seems like it's completely up to luck whether or not you got a new starting loadout in a Galactic War, with two loadouts given out by each "boss" and each from a different planetary system. ![]()
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